Huge Announcement! (Part 2 final)

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Now let's delve into the antagonists in the proposed game from the previous journal:  Huge Announcement! (Part 1)I have thought of a game idea 
And it does involve the strong theme of Halloween. 
A 3D graphic nightmare animatronic composer 1st-person free-roam escape game that involves a daredevil trespasser (in his curiosity) coming in during post-closing hours of this mature ghost train horror history-themed attraction called "A Little Nightmare Music: Twisted History" (//slapped) involving three major periods of music history, the Baroque, Classical, and the Romantic eras.
And Vivaldi, Mozart, and Beethoven are revisioned as life-sized nightmare animatronics, designed to scare the crap out of hardcore classical music fans and the like flocking into the attraction in the opening daytime hours.
 However, at nighttime, they are programmed to free-roam the large area that the attraction encompasses. And they are not tolerating any trespassers in the establishment. They even have a special microchip in their heads that is programmed to allow them to have their own consciousness and c




Nightmare Animatronic Mozart

 The leader of the trio. He will become active in the corridors starting from 3 AM and up. If you hear quick echoing footsteps that sound like they are getting closer (at this point the Fear Meter will start to move to the red area) to your coordinates, then you must run and go into an empty room and hide there. Chances are that he may peek in through the windows on the door, so you must get away from the windows when you hide because he would push open the door to grab you when he sees you, ending with a game over. 

Nightmare Animatronic Beethoven

Consider him the second-in-command. He is quite active in the smaller rooms that hold old outdated equipment, being the second animatronic to become active, at 1 AM. He can sometimes be seen moving to another room in the hallways. When you see him in the room, leave the vicinity immediately, as he will give chase until you are out of his line of sight. 

Nightmare Animatronic Vivaldi

Being the first animatronic to move, he is the most active one, pursuing your character mainly in the larger storage rooms and in the corridors, taking the role of Mozart in the corridors before 3 AM. After 3 AM arrives, he will only appear in the large rooms, going through shortcuts that connect each adjacent room. Like Beethoven, when he sees you, he will give chase and you must outrun him before he jumpscares you.


Hallucinations

These will happen to you starting at around 4 AM in the game. In the character's increasing panic, they start to hallucinate "corrupted" versions of the nightmare animatronics, aka withered animatronics. They would appear right in front of the protagonist, snd therefore raise the Fear Meter, signifying that the character mistook the hallucinations as the real animatronics, when in game reality they arent there. They will then disappear into thin air.


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I need 3D programmers who are quite adept at using the software Blender to create and animate the models that I will later design and maybe post! I also do need people to do the coding and A.I. for the animatronics, along with the ambiance and music. I also need people to design the environment (because I suck at backgrounds). 

I'm going for FNAF-esque graphics for this game. Comment below if you want to volunteer! Any help is appreciated :D
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